Why does mw3 glitch




















RSPproductionz has also produced a video that shows you how to get out of the map in Fallen. This glitch allows you to stand outside the boundaries of the map, reachable only by strafejumping. This next glitch will more or less pause the game in Survival mode as a K-9 runs headlong into a turret. Shotguns may be the weakest weapons in Modern Warfare 3, but it's possible to perform a Shotgun Jump with the shotgun.

Like performing rocketjumps in Team Fortress 2, you can do the same thing with a shotgun. Here's a guide on how to perform the Shotgun Jump. Other maps will have the right game mode. Details: Open Pack-A-Punch by standing on the tiles around the map. After it's opened, have a player prone on the left side of the machine as close as possible.

Then move the Left analog stick to the furthest right, and the Right analog stick to the furthest left. When the water comes down, the player should not be affected by the water. After the water has finished falling or when other players have been sent down, the player is able to stand up and be unaffected by the gushing water, allowing the player to stay at the top of Pack-A-Punch machine.

Note: This will stop when PaP is opened again. It will only carry on if the player stays prone in the corner each time another player goes to PaP. Details: After winning a match and getting a game-winning killcam in multiplayer mode most often in Search and Destroy , the character model shown to die in that killcam will disappear.

It is unknown how this can happen that the character model will disappear, but getting a game-winning killcam will result in that glitch.

This can also be seen while using the recording mode and replaying it in Theater. Details: It makes it so that the Hellhounds will just stand in front of the player and not attack them if the player is on top of a chair next to the automatic turret in the theater room of Kino der Toten.

The player must be floating in the chair for this glitch to work. When playing any DLC Zombies Map on solo, and the player gets signed out of their gamertag during the game, the characters won't make any quotes, no perk jingles will play, Announcers will not say anything at the start or during a round, or during the Easter Eggs.

The player will only hear " Lander incoming" and the sound effects on Ascension. Also, the player can't hear any Hidden Songs while it is activated and playing. Occasionally, the Voice announcing the Excavators on Moon , can be heard. Other times, the SFX will not work as well when in Area 51, and it will change back and forth between turning on and off staying there for a long while.

Some maps might not even make sounds coming from the Zombies , including Call of the Dead. On the map Villa , in the villa itself, there is a flying orange in the center of the house, under it is a small counter with other food.

On the Zombies map Moon the Excavators may sometimes glitch in a number of different ways. One way may see the excavator begin to come down and when the player hacks the console the voice announces control has been restored, when in actual fact the excavator stays down and the large saw on the front disappears.

When this occurs it is impossible for the player to pass through tunnel 6 or 11 without being downed, however the bio-dome can still be entered with the PES. Another way may see the same scenario occur, however in this case the excavator rises and goes back to its position, but the large saw still moves down it will still be attached to the body of the excavator , at the end of the time limit it stops descending and the appropriate section will be breached, showing the excavator in its beginning position but still active and the section impassable confirmed for tunnel 6 only.

It is possible that during this glitch the same excavator can breach again, in this case the player can make the tunnel passable again if they wait for the time limit to end before hacking the console. However during this the excavator saw will descend into the ground, and if it breaches once again after this then the tunnel will be impassable for the remainder of the game. On the Zombies map "Five" , when in the Pack-a-Punch room, as the Pack-a-Punch machine turns if one were to sprint and jump at the machine they will glitch inside the small room behind it and will be stuck.

If the player changes their button layout to Tactical, then go up to a zombie and put the crosshairs over the zombie until the crosshairs become red to indicate an enemy, then press Y then B Xbox or Triangle then Circle PS3 after that just knife and it is possible to lunge at any zombie within a certain radius.

Go to an area where the player are not allowed to deploy a RC-XD, the corner of a wall works nice. Keep pressing right on the D-Pad, and the player will keep switching from the remote to the player's weapon. The second the player sees the icon disappear, press the D-Pad one more time and the player should have the remote in their hand.

If one has access to the Pack-a-Punch, they can perform this glitch. They must wait until the Thief Round starts, and have the glitcher be targeted by the Thief. If the Glitcher Pack-a-Punches his weapon right before the Pentagon Thief steals it, the entire game will crash.

If a player acquires a Teddy Bear from a mystery box and another one acquires a Fire Sale before the box teleports, the box will re-appear at the spot where the teddy bear was obtained. When the last gun a player can obtain pops out of the box, Samantha's laugh can be heard and the weapon goes away as if it was a teddy bear. A second box then appears at the end of the power-up.

The second box may glitch in some ways, such as being unusable after one try, or not making the first one respawning, disabling the use of the mystery box if the first glitch occured.

When acquiring the teddy bear form one of the two boxes, it will fly away but does not reappear at any spot. On Moon, when the player teleports back from Area 51 to the Moon base, there is a possibility that no zombies spawn at all upon returning, and the round does not show up in the bottom left corner of the screen. There is no way to fix this glitch other than ending the game.

Sometimes, for unknown reasons, the rounds will not continue because there is a Zombie stuck outside the map near the Catwalk. The Zombie is somehow not able to get in, and the player cannot see the Zombie, but can hear it screaming and making sounds. The only known way to stop this glitch is to use any teleporter and get the Nuke, which will kill the stuck zombie. Another zombie will not respawn to replace it because it is technically not in the map, which makes getting a Nuke the only option.

If players do not have enough points, there is no option but to end the game. On Der Riese, rarely, sometimes if a Zombie is shocked by the WunderWaffe DG-2 in a certain manner, it will show its corpse on the ground twitching and screaming, and the player may see the zombie's legs moving, however, it is technically dead, and will not count towards the rounds. It lasts longer then 5 minutes at most. It is unknown if this glitch exists on World at War.

This glitch was seen in the room with Mule Kick, and may not work in other rooms. This glitch is also present on Nacht der Untoten, after killing a zombie with the Thundergun near the Mystery Box, although it is unknown why this happens. On a Pentagon Thief Round, rarely, sometimes if there is a downed player in the edge of the teleporter in the Power Room, and a player comes through and bumps them, the player will also be downed, and will be holding their primary weapon, but they cannot reload it.

This glitch appears to only work on a Thief Round, and it was confirmed with the Stakeout. In the campaign level Rebirth , one Russian in a HAZMAT suit engaged at the end of the level in the hall with the Nova 6 testing chamber can very rarely become invincible.

Grigori Weaver keeps shooting at him leaving bloody marks on his body but he will not die and continues chasing and shooting at the player and meleeing at close range, ignoring Weaver.

Unlike friendly AI which cannot be killed, shooting the Invincible Russian will not affect his movement. The glitch continues until the player opens the door to trigger the next event.

Sometimes on Kino der Toten and Nacht der Untoten for unknown reasons, the blast fired from the Thundergun at Zombies at close range will go through them without harming them. This could be harmful for the player, especially if they are close to death.

If a monitor is set to a high refresh rate such as hz the animation which rotates the weapons in the Mystery Box plays more quickly causing it to run out of weapons to rotate between and the animation finishes too early. This makes it look like the Mystery Box weapons near the end of the animation are invisible.

Detail: On the mission Turbulence, the player should pick up an AKu as soon the enemies breach the conference room.

Then, during the "Zero Gravity" sequence, wait until the player is close up and kill enemies With the AKu , and if and enemy is killed in the right location, he will drop an AKu that can be picked up. When back on the ground, the player will only have one AKu. Pick up the five seven and it will be held as if still in mid-air. This will last until the pistol is dropped. Detail: On the mission Goalpost, near the end before running up the second staircase to breach and rescue the vice president, if the player crouches against the wall by the potted plant it is possible to see the enemy runner standing in place before he runs into the room and closes the door to be breached.

The enemy unit is immune to all forms of damage but is susceptible to the staggering effect of flashbangs. If the player stuns the unit and runs to stand in front of him, the player has effectively blocked him from moving but the player's teammates will still stack up on the door to breach even though it is still open and empty.

If the player enters the room and lets the runner go free, he will enter the room, the door will close, and he will disappear. The player is now stuck in the empty room an can only exit by breaching.

When the player tries to breach from the wrong side of the door, the game pulls the player to the right side of the door, the player breaches to a room full of just spawned enemies, and the game continues as normal.

Detail: Upon total completion of the Campaign Veteran and all Intel acquired , the percentage may state that the player is " This is because of the mission " Mind the Gap ", which has two parts that are separated by the crash of the London Underground.

Two intel items are located in the first part, while a third one is located in the second part. Detail: To do this glitch, the player needs a sniper rifle and aim down the scope. Once finished aiming, knife an enemy while still scoped in and go back away.

Then knife again and quickly switch to the equipment. If performed correctly, the primary weapon should be held with one hand. This glitch also works with the player's secondary being any assault rifle with grenade launcher or hybrid sight or shotgun. It appears that changing classes before calling in a killstreak causes this behavior.

Detail: Players can make their claymore invisible by planting them on top of a Trophy System and then removing the Trophy System. Detail: With some pistols, when having Akimbo as an attachment, one can fire fully-automatically. To do so, the player has to make the right-hand weapon have only one bullet left and press both triggers and switch weapons at the same time. This will make the left-hand weapon fire automatically right before changing weapons.

Detail: If the player has an Underbarrel Grenade Launcher on an Assault Rifle, rarely if the player switches from the Underbarrel Grenade Launcher to the Machine Pistol, the player will be holding an unusable and invisible UGL on the player's secondary. Move the very edge of the circle surrounding a flag in the Capture the flag game mode. When the Osprey Gunner is acquired, call it in as far outside the map as possible.

It should then be possible to move around the outside of the map. Detail: Under unknown circumstances, it is possible for the Predator Missile not to deploy when the laptop is opened. The laptop will remain in the character's hands until the player switch out of the killstreak, and then switch back to it, and it will most likely use it properly. If the match is about to end, and the countdown timer is at around 5 seconds left, the player must fire the predator missile.

Detail: The player has to be capturing a Care Package during a host migration. After the migration, the player can move around while everyone else is frozen. However, the player cannot kill anyone. This behavior doesn't occur with either the Stinger Veteran or Javelin Veteran challenges. Detail: While a juggernaut, kills with the USP. Detail: Although barely happens, a loud static plays through the speakers.

It lasts for about 10 - 30 seconds. This could damage speakers. This could also cause pain to someone wearing a headset because of the loudness. Sometimes a loud screeching can be heard after the noise. After all that, the sound may either return immediately or the game could be silent for about 10 - 20 seconds before returning to normal.

Details: The Special Ops Chaos mode suffers from a glitch that prevents players to go above 2,,, points. The developers probably didn't think any group of players would go so far in this mode. A possible and durable fix would be to code the score into a bit signed integer, which would put the limit to 9,,,,,, points which is 9. It would be then very unlikely that anyone would reach this score as it would take years of continuous playing without any mistake.

Details : If an airstrike is called in and harms a player who then commits suicide under Killfeed standards confirmed with the Stealth Bomber , they will have a Killcam from a few seconds before the airstrike is called in. If it is the Final Killcam, it can be over one minute long. Go to the weapons armory and attach the grenade launcher. Kill another enemy and switch for your secondary. Not the ACR 6. Then go back to the armory, and equip either a grenade launcher or shotgun.

You should now have 24 grenades. Details: In multiplayer, if a player cooks a frag grenade and allows it to explode in their hand as the match is ending, they will throw a second grenade and their character model will briefly assume a lounging pose. Details: In Survival Mode , the player is able to get inside the plane part stored inside one of the large hangars on the map.

Via a strafe jump, and climbing up on the weapon armory, players are able to get inside; it is a poor spot becuase hostiles can easily throw grenades inside, and sentry guns do not work either. On the Nintendo Wii verison of Modern Warfare 3, players are able to get outside of the map in multiple places, due to no patches ever being released to fix them on that version of the game.

Players can get on top of the main hangar housing the plane part, with a small strafe or sprint jump. There are two metal boxes the player can hide in and shoot out of, but are safe from all gunfire and explosives, and killstreaks. Players can also get on top of the building near the Delta Force spawn with several explosive barrels and forklifts inside.

With a very difficult jump, players can then crouch-walk on some small areas with limited collsion, and throw down a Care Package down, climb up on it, and with another very hard jump, get on top of one part of the building.

From there, there are other areas players can traverse to get inside the area with several broken windows, and another part of the building, allowing players in Survival Mode to get to very high waves.

Once there, it is possible to jump off the building and walk around, but some areas have no collison, making players fall through the map and die. There are also two destroyed tanker trucks that, with a bit of effort, can be wallbreached into, and can shoot out of, but not shot. Becuase this is still possible in multiplayer, players can easily get many kills camping inside there. While most of these glitches were patched for the PC, Xbox , and PS3 versions of the game, Wii players offline can still do these.

Becuase online multiplayer on the Wii has been discontinued by Nintendo years ago, the multiplayer glitches are no longer possible, and only able to be done in Survival Mode. A glitch with sentry guns allows the player to carry an unlimited amount of weapons. First, they need to buy one sentry, place it down. Then, they need to buy another sentry, and go back to the first one. To trigger the glitch, the player needs to press the buttons to pick up the sentry and deploy the second sentry at the same time.

If timed correctly, the player will now be holding both sentires at once, and they can be placed down freely. Once they are placed down, the player is left with no weapon in the hands, letting them run around with nothing at all. The player now can go to a weapon station and purchase any weapon they choose.

They should now have three weapons, provided the player already had two the normal maximum amount weapons before preforming the glitch. This glitch can be repeated as many times as they player wants, potentially letting them carry 4, 5, 6, or more guns all at once. However, two things to note is that, for one, picking up any ammo from a gun off the ground, using the knife, throwing any type of grenade, or pressing the switch weapon button will ruin the glitch.

Second, it is uncomfirmed if this glitch works in co-op Survial. In solo play, one of the sentry guns will need to be deestroyed before the player can purchase a second one to repeat the glitch, so this glitch is very expensive to preform and also very time consuming.

When grabbing the second item of Intel on the level Oil, Fire, and Ice , there is an issue with the path finding of the A. The rest of Wilson's team will get stuck outside the guard post and will not continue for the rest of the map Note: They may still speak as if they are with Wilson until he reaches the top of the ramp.

Eventually the player will reach a door that has to be breached, but the door only opens to the A. This makes the rest of the level impossible to complete unless the Player commits suicide to restart at a previous checkpoint.

Detail: Freezes the player and makes them only allowed to view the leaderboards in a match. A Final Killcam won't show up, however. Detail: On the Zombies map Mob of the Dead , it is possible for ten Brutus ' to spawn at the same time. Note this is only a glitch, as the maximum legitimate number of Brutus' that can be on the map is four.

Also, when doing the pile up glitch, it is possible for an infinite number of Brutus' to spawn, although this is very rare and requires four players.

Detail: The game audio becomes oddly distorted all of a sudden, and any sounds and audio apart from other players are borderline recognizable although rarely some certain brutus voice lines can be heard through the static but still distorted. The glitch persists until the game is quit via XMB menu or shutting off console or until the player goes back to the main menu of the game. Another way to get sound back, is to go to Zombies or multiplayer depending on what game mode the player was in , go into the lobby, back out and go back to multiplayer or Zombies.

Detail: Under unknown circumstances, a player who is downed in multiplayer Zombies is able to use any weapon they were holding just before getting downed. Detail: Under unknown circumstances in Buried , the player can get a weapon and a teddy bear from the Mystery Box at the same time.

Afterwards, the Mystery Box will teleport, and cannot be used for the rest of the game, except for Fire Sales. Confirmed with the Ray Gun. Detail: If one had an Assault Shield and went to plant the bomb in Search and Destroy or Demolition , and started planting while they had the shield in their hands at the time they started, they can do this glitch.

Once they start planting the bomb, after holding the "Plant" button for 1 or 2 seconds, they would hold the "crouch" button, and after holding both of those buttons for a couple of seconds, the player would have to let go of the "plant" button. If done correctly, the time indicator for planting the bomb would disappear, the player would go into prone, and the note "Cannot go into prone with this weapon" would pop up, yet the person would still be holding the bomb, and looking as if they were still planting the bomb.

The player is fully capable of doing anything to running around, knifing, and climbing up objects. If anything that would potentially change the animation was performed, such as knifing or climbing above an object, they would go straight back to opening the briefcase and pushing the buttons. This can also cause the player a disadvantage, as players would be fully capable of hearing the glitcher pushing the buttons, alerting them to their current location.

Once it's obtained, they must go into a robot and down themselves inside it. After this, the robot will try to eject the player but all that will happen is the player will die immediately.

Once that round has ended, the character should have the Elemental Knife. The player can check by knifing and seeing if their screen shakes. Depending on what staff the player had when they picked up the Iron Fists, the player's knife will have the same effect e. However, it is possible to have two different overlays by picking up a different staff when the player respawns such as having the burning effect of the Fire Staff and electrocuting effect of the Lightning Staff.

Besides the possibility of having two overlay effects, the knife has the same power as the Iron Fists capable of one-hit-killing up until round The only difference is the animation.

Detail: If the player, In game time, should die after all players are downed, it is possible to become revived and run around for a brief time after all players have been downed in zombies mode. Detail: Sometimes when playing on the Multiplayer Map Slums a floating plant will appear near the archway close to the electronics store. While aiming down the sights and shooting, the player must rapidly switch between the two sights via the sprint button.

This glitch makes landing shots accurately slightly more difficult, but can easily make a player much more powerful, especially in the case of the AN and the HAMR, as the trigger can be held down for those weapons.

This glitch is unlikely to be patched, as it has remained in the game for an extremely long time. Detail- On Buried, if a player has a time bomb placed, and detonates it in the haunted mansion in the long narrow hallway, the time bomb effect and sound will be played and shown, but nothing will happen.

The player will be stuck in time travel, and the ghosts will be seen in slow motion. There is no way to get out of the glitch. Detail- For unknown reasons, the Panzersoldat can be frozen in place by running them in circles and then quickly running away. They will stand idle, and will not respond to other players, even if they stand right next to them. This can be used to get to higher rounds on purpose, however, it has been caused accidentally just by staying just out of reach of their grip.

Detail- When playing Split Screen, when the player has picked up the part obtained from shooting the plane, it will sometimes not show up, and makes it look like the players only have the other two parts.

This could be confusing to players who need to keep track of parts, and is an annoying glitch. Detail- During the final half of the mission Pyrrhic Victory , if the player quits the game, and continues later while Alex is carrying Frank, the player loses their weapons. The knifing animation doesn't play, and both lethal and tactical grenades don't work.

The level is playable like this. Detail- When viewed in theater mode, the players' character models will appear outside of the rear of the bus if the player is standing too close to the back while it is moving. Detail: In Awakening and Exodus, Gargoyles can, for some reason, clip through various walls and ceilings. They will become immune to damage if shot at, and the most annoying part is that they can still damage players with their "tail guns" while clipping through the wall.

It is unknown what causes them to clip through these walls. Detail: When playing Solo, some time after the second generator is activated, lines the player, Godfather, and Cross are not said until all the generators are activated and the player meets back at the base where Cross puts in the Cortex. The lines are all bunched up and out of order, it takes a few minutes before all of the lines are said and everything becomes back to normal.

Gameplay is not affected, only the sound files. Detail: In Private Match in multiplayer, after changing a character, if the player exits the game or turns off the system and then goes back into the game, the player's character s they customized in Create-A-Soldier will be almost reset to default, excluding certain pieces of the character depending on which the player customized e.

Detail: When playing on the map Flooded, there is a glitch where a player can get to an extremely high ledge. The player needs to walk on top of the bus the one in the river, that sinks when players walk on it.

The player then needs to look towards the front of the bus and turn about ninety degrees to the right. They should see rectangular-shaped dark gray water pipe up against the wall.

This pipe, for some reason, seems to have been coded as a ladder. Walking or jumping onto the pipe will cause the player to be able to climb it like a ladder up until the point where it turns sideways. The player will then get off the "ladder" and will be able to stand on top of the pipe. The player has a tremendous advantage over others when in this spot, as the pipe goes a ways down the building and there are numerous long sightlines available from this spot.

As such, it is popularly exploited in Infected. Detail: Under unknown circumstances, using the Loki killstreak in multiplayer will cause the player to immediately exit and end up on the ground, but the HUD will still be present. The player's actions are also keyed to both the regular and LOKI controls - for instance, if the player presses the shoot button, the player will both fire their weapon and a large rod will be launched.

All objects launched from the Loki are launched at one specific point on the map, which cannot be moved by the player. This default point is always inside the map. While in this state, the player may still observe the minimap, the killfeed, and collect Care Packages. However, the player may not use other killstreaks.

Detail: When replaying missions or starting new campaigns, the Exo Suit may have lost some of its upgrades whilst the Exo Challenges remain completed, therefore making it impossible to earn further upgrade points to fully upgrade the Exo Suit. Counter: Begin a new save and complete all Exo Challenges and collect all intel in one game session.

It seems saving and quitting causes this backtrack in upgrades. Detail: Occasionally after controlling a Warbird , the HUD will stay behind when leaving the aircraft and obstruct the players' view, it is much more common when experiencing a bad connection. This can also occur with the XS1 Vulcan. Detail: Sometimes after prestiging, the player will complete challenges they shouldn't be able to with only a few kills instead of the normal amount, allowing players to quickly complete many challenges and level up quickly.

Detail: At random times in multiplayer during matches, the player's calling card will sometimes be the default calling card instead of the one they have picked out. Detail: In Exo Survival , the player is able to add attachments that are normally not compatible with their weapon such as Extended Mags on the NA Note that some combinations such as a shotgun with Variable Zoom are non-functioning and will remove the weapon from the inventory.

Counter: Purchase the weapon, quit the armory menu, then enter it again. Or wait a little bit between buying the weapon and entering the attachments menu. Detail: If the player purchased the digital download version of Call of Duty: Advanced Warfare on PS4 or, until an update, Xbox One, and also bought the season pass, then tried to access the AE4 or the AE4 - Widowmaker variant of the AE4, they both show up as locked and ask the player to download the season pass, but since downloads cannot be deleted and redownloaded this cannot be done, meaning the player cannot use the AE4 or its variant.

Detail: If the player is entering a Remote Turret , and the turret is destroyed just as the player begins to enter, they will put their tablet away, but their HUD will have gone.

The player can still ADS, fire, move, and play the game normally, but is unable to check their ammo count, see the minimap, check the score, or do other HUD-related tasks. This results in a zoomed-in view of whatever the player's aiming at, but without the scope or its reticule.

The player will still be able to fire normally. This is confirmed working in both Exo Survival and multiplayer. Detail: If the player destroys one of the active Manticore canisters on the map Bio Lab , the usual explosion will result. As long as the player does not die from the explosion, they can then walk into the gas cloud created by the explosion.

Detail: This glitch requires two players signed in to a multiplayer session. If at any point in the session the second player the one using the second controller uses Create-A-Class , the glitch takes effect.

During the glitch the first player, when entering the firing range, finds their class replaced by the second player's corresponding class. For example, if Player 1 went into the firing range to test their Custom 1, they would appear in the firing range with Player 2's Custom 1. Both players can still use Create-A-Class normally, and the second player can still use the Firing Range normally.

Detail - Occasionally when playing Exo Survival as the Demolitions class, the player may find the model for the MDL Grenade Launcher will disappear without warning, leaving a hand floating where the grip would be, the MDL can still be fired normally, and it is also possible to ADS, although it will have little to no effect as it just zooms in a bit. Counter - It is only a minor glitch with no real downsides and It isn't known how to counter at this time, but it could be fixed by ending the round.

Detail - If a player is talking thorough their microphone at the end of a multiplayer game, the last few seconds of audio will be played in a loop as the game loads back to the pre-game lobby. Detail - If the player uses an A. When the player leaves the water, they will have no gun. Switching weapons has no effect. The ammo counter will read 0 rounds in the magazine with 0 in reserve, and the player is unable to sprint, melee, or slide. However, the player can still move, Boost Jump, and fire grenades.

In Exo Survival , attempting to buy a new weapon at the Weapons Armory has no effect. Detail - In the level " Sentinel ", the player is given a Grappling Hook which can be used to kill enemies. Under unknown circumstances, enemies killed will sometimes enter a T-pose state after killed with the Grappling Hook.

Was witnessed in the bushes of the left corner of the map, where two guards are. The glitch isn't game breaking, just an odd texture glitch. Detail - On Carrier and Descent , when Sentinel Reinforcements die, a zombie who was attacking them may become idle and freeze. Detail - Prestiging when in Master Prestige isn't supposed to re-lock attachments. However, all attachments unlocked through Aim Down Sight kill challenges for Assault Rifles, pistols, the EPM3, and the EM1 will be re-locked if prestiging through Master Prestige, and the progress towards any challenges yet to be finished for aim down sights kills with those weapons will be lost.

This glitch does not affect DLC weapons in any way. Detail - In the mission Induction, when you have to use your Land Assist boosters for the second time, if you go across the gap then go back, if you make it or not, it will say "You left the mission area".

However, if you simply fall down, it won't say "You left the mission area". Detail - Sometimes, a player's paintjob will not show up on their weapon. The cause of this is unknown. Detail - On Der Eisendrache , for unknown causes, after all players are downed, they will be able to stand up and walk around before the score screen shows.

Detail - On Der Eisendrache , Hellhounds may very rarely continue to spawn after their round. They will continue to spawn forever regardless of how many the player kills. The cause of this is unknown, and there are currently no ways to combat this issue. Detail - Sometimes when spinning Dr. Monty's machine in zombies, it will keep spinning forever. If the console is restarted after this, Liquid divinum will be consumed but it will not give any gobblegum to the player.

Detail - In the campaign level where Player visits a distorted version of Bastogne during World War II , it is possible to become stuck. After Player destroys the Tiger tank , he will walk into a church where Sarah Hall is praying, before moving on to the next part of the level. Sometimes though, she will not be praying and instead fly around the level.

Player will now be stuck at the church as the rest of the level will not be loaded. Killing the remaining German soldiers around the church doesn't fix it, neither does committing suicide. Counter - Exit the level by going back to the main menu and continue the game from the last checkpoint. If this doesn't work, turn the console off and back on again, then try again. If this still doesn't work, try replaying the entire mission from the start instead of the last checkpoint before the Tiger tank.

If the glitch still persists at this point, try playing the campaign with friends in online co-op with someone else being the host. Platform - PS4 [28]. Detail - For reasons unknown, the player may spawn as a Ruin, but have the ability or weapon of another specialist.

In the pre-game loading screen, it will appear as though they are using Gravity Spikes. Switching to Ruin from another specialist just as the game starts may be the cause of this. Detail - Players may encounter a text glitch, mainly in Zombies, if the refresh rate is very high and the frame rate is lower than 25 FPS.

The text shows its actual coded name rather than its normal name. This can occur mainly on the Last Generation version, when conditions of the game cause the game to lag. An example would be when multiple players are upgrading their Apothicon Swords simultaneously, when they are required to kill several Margwas. Detail - The cause of this glitch is the same as the one above; if the refresh rate is high.

A graphical glitch may occur most noticeable in Zombies , where colored animations don't appear, such as the hue from the Pods in Shadows of Evil, or the yellow glow on Margwa heads. Detail - Although it was patched on the Next Generation version, it wasn't patched on the Last Generation and can still be done.

On Shadows of Evil, this glitch can be performed when multiple players press the action button Square on PS3, X on Xbox simultaneously to obtain the Apothicon Servant after building. Detail - Much like the glitch from above, this can only be done on the Last Generation version of the game. On Shadows of Evil, this glitch can allows players to exit Easy Street the Spawn Area without purchasing the door to the Junction, taking the route through Nero's Lair to jump down.

The player that enters Beast mode can shock the box that activates the stairs to Nero's Lair, simply by jumping and shocking directly at the box. Walking into that area will instantly kill the player and despawn the player. Counter - To avoid being affected by the death barrier, one must purchase the door to Easy Street to deactivate the death barrier.

Detail - Sometimes when walking directly under a Margwa from the floor below, such as the first floor in the Ruby Rabbit, the Margwa will use its slam attack, killing anybody in its vicinity, including those a floor down. Detail - Players may hit a death barrier when taking the balcony exit at the Ruby Rabbit, if they slide-jump towards the sides or if they touch the Tram tracks. Detail - During the campaign mission " Battle of the Bulge ", after calling in air support, the player's weapons may disappear from the screen.

It can be easily fixed by healing oneself with a med kit. Detail - In the Headquarters , players can move around while taunting. The glitch can be performed by taunting, then moving forward and pressing the crouch button at the same time.

Players are able to maintain this glitch by continuously moving. Door Stuck Glitch- In the mission Brecourt Manor after the player destroys the second to last artillery gun the friendly AI stands still and the door to the barn stays shut. Making it impossible to progress. Teleporting AI Glitch- Seen by me in the Chateau if friendly AI is still alive and behind the player when he goes up the long staircase it will come up through the floor and kill the German there.

Detail: If a player calls in a Predator Missile as soon as a match ends, they will be able to move around the map for a brief time after the match ends.

Detail: In all game modes, if a player throws a special or lethal grenade, sometimes the game will get stuck with the grenade as the player's primary and when the player shoots, it will show the player repeatedly throwing the grenade, sprint speed increases as well. Knifing will make the gun appear low and center screen and when being fired the gun will appear inside the player's arm. To stop this glitch, change weapons.

Detail: If the player is connecting with a high ping, also sometimes with a low ping every time a weapon animation is played for the first time in a match or when equipment is used, the characters' first person arms will be the US Army Rangers from Call of Duty: Modern Warfare 2 for a fraction of a second before their character model is loaded.

Detail: If a player is using a female character and spectates another character male the breath hold sound will be that of the female character instead of male. Detail : Lets the player bypass any patch and remain online, these players can then play with other by-passers online and in private matches.

They are able to do glitches that have been patched, various hacks and play deleted game modes such as 3rd Person Cage Match. Users delete their patches and sign in and out repeatedly until they, eventually, stay signed in. Details : There are certain spots in Call of Duty 4: Modern Warfare , Call of Duty: World at War , and Call of Duty: Modern Warfare 2 in which players become stuck in a spot where players are not supposed to be able to stand, causing them to fall in place until they either die or the round ends.

These spots can be used to get the Airborne challenge, which requires the player to get a two kill streak with bullets while in midair. Since the player is technically falling, the game considers them to be in midair while in such spots.

Details : The Zombie Walk glitch allows players to walk like a zombie. Their weapon will not appear. By walking extremely slowly, they are unarmed, but in third person, they are walking like a zombie.

This is the animation for walking without a weapon. First, the player must press the reload button, sprint for 1 second, and stop immediately, and then hold down the ADS button.

The player will see their gun up close while reloading. This does not work for empty reloads, and does not actually reload the player's weapon, it just shows the animation. Firing the weapon will instantly bring the weapon to ADS mode and immediately cancel the reload animation.

Details : This glitch occasionally makes weapons appear on the ground equipped with every attachment at once, even ones that wouldn't normally be possible to use on that gun. These weapons, however, cannot be picked up.



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